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AI Insights · Timothy · April 2024

Top 5 Tank Games on iOS in Latin America: Q1 2024 Performance

Discover the performance of the top 5 tank games on iOS in Latin America during Q1 2024, including download trends, revenue, and active user metrics.

Top 5 Tank Games on iOS in Latin America: Q1 2024 Performance

In the first quarter of 2024, the top tank games on the iOS platform in Latin America showed varied performance in terms of downloads, revenue, and active users. Here's a detailed look at the trends for the leading titles.

War Machines:Battle Tank Games from Wildlife Studios saw its weekly revenue peak at around $5.5K in the week of January 22, with a notable increase at the end of March, reaching about $5.2K. Downloads fluctuated, starting at nearly 900 and dropping to a low of 181 in early March before recovering to 491 by the end of the quarter. The game maintained a steady active user base, starting at approximately 9.3K and ending at around 7.5K.

World of Tanks Blitz™ by WARGAMING Group Limited experienced a steady weekly revenue with slight fluctuations, peaking at $4.1K at the beginning of January and closing the quarter at around $2.9K. Downloads were highest in the first week at 1.3K, followed by a significant peak mid-February at 1.5K, then stabilizing at roughly 1K by the end. Active users showed a similar trend, starting at 2K and ending the quarter with around 1.4K active users.

Massive Warfare: Tank Battles from Tiny Bytes demonstrated a remarkable increase in weekly revenue, peaking at approximately $2.4K in the last week of March. Downloads were highest at the beginning of the quarter with 2.4K but saw a dip, only to rise again to 1.6K by the end of March. Active users followed a similar pattern, starting at around 2.5K, dipping mid-quarter, and rebounding to 1.8K by the end.

Tank Stars by AI Games FZ showed consistent weekly revenue, averaging around $900 to $1K throughout the quarter. Downloads began strong at over 4.1K in early January, with a gradual decline until mid-March, where it saw a resurgence to 1.7K. Active users mirrored this trend, starting at approximately 16.5K, declining to 6.2K in early March, and then climbing back to 9.3K by the end of the quarter.

Iron Force from CoolFishGames had modest weekly revenue, peaking at $822 in late January. Downloads remained consistently low, starting at 15 and ending with 11 by the end of March. This game did not provide active user data for the quarter.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024